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Mysid Sim

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At the University of Baltimore (UB) for Community-Focused Game Design the school had an outside client request an educational game about his particular field of research. Fall 2019 UB brought in a marine biologist focusing on Mysids and their role in the Chesapeake Bay. During this project I was the Lead Designer and Lead Programmer. I managed the team's efforts and time, dividing up work to better accommodate everyone's skill set and manage the production timeline.

 

As Lead Programmer I was responsible for the essential elements of gameplay. I coded the Mysid swarm behavior, giving them finite-state-machines to manage between swarming and non-swarming behavior. I also coded their flocking algorithm. Other elements I programmed are the simple fish AI, the conditions for the day and night levels, and the pollution effects. Otherwise I helped guide the other programmer's efforts and made sure their work would mesh smoothly with others' and my own code.

 

As Lead Designer I made sure the game maintained a consistent direction and focus. I also coordinated with the client, delivering milestones and adapting to feedback. I kept level design and art on track, coordinating their efforts and keeping a realistic timeline, adjusting as conditions changed or problems arose.

Download the original GDD Here.

The game is playable on Itch.io!

Itch.io: https://mysidsimgamedev.itch.io/mysid-sim

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